// feng.c

#include <ansi.h>

inherit NPC;
inherit F_GUARDER;
inherit F_COAGENT;

void create()
{
    set_name("风波恶", ({"feng boe", "feng"}));
    set("gender", "男性");
    set("age", 28);
    set("long", "他是慕容家四大家臣之四，最喜欢打架，轻易却不服输。\n");
    set("attitude", "peaceful");
    set("str", 24);
    set("int", 21);
    set("con", 24);
    set("dex", 28);

    set("qi", 2700);
    set("max_qi", 2700);
    set("jing", 1400);
    set("max_jing", 1400);
    set("neili", 2800);
    set("max_neili", 2800);
    set("combat_exp", 480000);

    set_skill("force", 125);
    set_skill("shaolin-xinfa", 125);
    set_skill("blade", 145);
    set_skill("xiuluo-dao", 145);
    set_skill("dodge", 140);
    set_skill("shaolin-shenfa", 140);
    set_skill("parry", 130);
    set_skill("cuff", 100);
    set_skill("jingang-quan", 100);

    map_skill("force", "shaolin-xinfa");
    map_skill("blade", "xiuluo-dao");
    map_skill("dodge", "shaolin-shenfa");
    map_skill("parry", "xiuluo-dao");
    map_skill("cuff", "jingang-quan");

    prepare_skill("cuff", "jingang-quan");

    create_family("慕容世家", 0, "家臣");

    set("inquiry", ([
        "慕容博":   "那是老主人。\n",
        "慕容复":   "他就是我们跟随的公子！\n",
    ]));

    set("coagents", ({
        ([ "startroom" : "/d/yanziwu/qinyun",
           "id"        : "bao butong" ]),
        ([ "startroom" : "/d/yanziwu/shuiyun",
           "id"        : "murong bo" ]),
    }));

    setup();

    carry_object("/clone/cloth/cloth")->wear();
    carry_object("/clone/weapon/gangdao")->wield();
}

void attempt_apprentice(object ob)
{
    command("say 我们跟随慕容公子，不收徒。");
    return;
}
